Hang on a second while we grab that post for you.
My name is Vincent. This blog contains the concrete thoughts, opinions, and inspirations from a crazy computer programmer and avid video gamer. Thus, posts are more than likely in a random order...
Background by skyrimphotographer.deviantart.com
Interactive UV light responsive t-shirts which are commercially available:
Glow Thread shirts are the first interactive glow in the dark t-shirts. You are able to to draw and create custom designs using our UV keychain light and UV Laser. Our UV keychain light is included with every purchase which allows you to draw on our shirts by touching the UV light to the shirt and write whatever you want. Using the UV laser you can draw on the shirt from up to 40ft away. Unlike other Glow Thread “imitators” where you are limited to a silk screened rectangle to draw on, our Glow Thread shirts are fully customizable and you are able to draw on every piece of the t-shirt. This means there is NO silk screened area and you are able to draw on the front, back, sides and even the sleeves.
You can find out more and order one from Glow Threads here
The official music video for Nosaj Thing’s “Eclipse/Blue,” by Daito Manabe, takcom, Satoru Higa, and MIKIKO with support from The Creators Project
An interactive animatronic lamp by Shanshan Zhou, Adam Ben-Dror, Joss Doggett - video embedded below:
Created …with Processing, Arduino, and OpenCV.
Pinokio is an exploration into the expressive and behavioural potentials of robotic computing. Customized computer code and electronic circuit design imbues Lamp with the ability to be aware of its environment, especially people, and to expresses a dynamic range of behaviour. As it negotiates its world, we the human audience can see that Lamp shares many traits possessed by animals, generating a range of emotional sympathies. In the end we may ask: Is Pinokio only a lamp? – a useful machine? Perhaps we should put the book aside and meet a new friend.
The creative tweetbot @Tweet2form designed by Andrew Heumann transforms a cube according to a series of operations you tweet at it, and then tweets a picture of the resulting form. There are currently 10 formal operations that the bot understands:
Tech project which displays the time as a QR Code in an LED matrix, put together by ch00ftech:What the hell?
Right? This is an idea I had at some point along my four day drive across the country. QR codes are very popular for some reason. Marketers insist that they’re useful and demand to put them in everything despite the fact that nobody uses them.
The real problem with QR codes is that they force people to use a machine to translate what could easily be human-readable information. Rather than a QR code, why not just show the text “Chevy.com” or even better just the word “Chevy” because everyone knows how to google stuff? Seriously, I’ve seen QR codes on highway billboard signs as if anyone is going to whip out their smartphone while they’re pulling 65.
So why a clock? As I’ve said before, clocks have already sort of been perfected. A digital wristwatch is probably the most convenient, accurate, and durable way to tell the time possible. Any attempt to change the typical blue-light special wristwatch will only make it more expensive or harder to read. This clock attempts to do both.
Also, this clock points out the ultimate irony of QR codes which is that they are a technological convenience that really isn’t convenient. In order to read this clock, the user will require some sort of QR scanning device which is guaranteed to have a time-telling function built into it already.
So, that’s why I made it. Hilarious, right?
You can find out more about how it was put together at ch00ftech’s blog here
What are we gonna call this guy?
Come on, guy.
Guy. Let's just call him Guy.
Levelhead by Julian Oliver
Interesting 3D augmented reality game from 2008, a maze inside a cube where you guide a person around - video embedded below:
levelHead is a spatial memory game by Julian Oliver, developed at the end of 2007, beginning 2008.
levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors.
In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit.
Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player’s spatial memory. Which doors belong to which rooms?
There are three cubes (levels) in total, each of which are connected by a single door. Players have the goal of moving the character from room to room, cube to cube in an attempt to find the final exit door of all three cubes. If this door is found the character will appear to leave the cube, walk across the table surface and vanish…