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My name is Vincent. This blog contains the concrete thoughts, opinions, and inspirations from a crazy computer programmer and avid video gamer. Thus, posts are more than likely in a random order...
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Just released the alpha version for Karmiconomy. Turns your existing Vault-supported economy into an action-based economy. Players can pay / get paid per action, and even be limited by a daily limit or if they don’t have enough money. Highly flexible and customizable.
Probably my best designed (code wise) plugin yet. :D
New for 1.1, thanks to the collaboration of Mojang and the Bukkit dev team. This should make server-client mods a smoother experience for users.
So, I’ve been working on my Bukkit plugin and I feel that its at the point where I can release a public alpha. Majority of it works, just doesn’t support Enchantments (which I consider the beta milestone) and MySQL just yet (holds data in a SQLite database).
Basically, it creates a community shared item pool, where players can give and take items. In order to prevent abuse from players only taking and leaving the pool empty, there is a karma system that limits how much they can take based on how much they give (or lack thereof).
A lot of the parameters are configurable, such as karma limits, karma multipliers per item, etc.
Hit the above link, take it for a spin, and definitely make tickets for feature requests and/or bug fixes.
So, I’ve been hopping around various Minecraft servers to see what others do, how people manage things, and get a feel for the community there.
I’m assuming that their new server is a beast, considering it can handle 40 players. Don’t know if that limit has been tested… if not, that’d be something to try out. :P
I didn’t notice much lag, or at least anyone complaining. So, I’m fairly positive that any slight glitches were due to the client being weird and not the server.
Bukkit server, with various plugins. Staples such as World Edit/Guard, LWC, Permissions and others. Typical rule set. One thing I disliked was the minute wait on using /home. After a while, it didn’t become such an issue, but it is something to get used to.
They have an ore-based economy. While you can try and make money off of selling other items, the main cash flow will be from standard ores. Although, I would wish they’d add the ability to buy/sell redstone for the main economy… I mean, what am I going to do my current (and ever increasing) stash of +8 stacks redstone? Make it dirt cheap, like 0.10 coin or something, but at least let me get rid of it in a way that is still useful to me.
I do like their map. It’s not so crowded, unlike other servers, and thus you don’t need to walk far to find free land. The website map is powered by Dynmap, so everything is live.
The people on there were generally nice. I didn’t really experience any issues. Questions asked were typically answered in a friendly manner. Two things really stood out to me:
Overall, its a nice world, entertaining people, and am definitely going to invest more time to their server and community.
As server admins are waiting for a stable Bukkit Recommended Build (or shot the gun and are using the unstable one…), I noticed that the Bukkit team updated the build numbers to include the highest Minecraft version. It’s a small thing, but it’s still appreciated.
Once a build comes out for 1.6.x, I will definitely be updating my server…